#pragma once

#ifndef RENDERABLE_DROPLET
#define RENDERABLE_DROPLET

#include <OGLGlobals.h>
#include <OGLGeometryData.h>
#include <OGLObjectData.h>

#include "RenderableObject.h"

#include <gl/glew.h>
#include <gl/GLU.h>

class RenderableDroplet : public RenderableObject
{
public :
	
	RenderableDroplet(void);
	RenderableDroplet(
		OGLDataObject *objectData, 
		OGLGeometryData *geometryData
	);
	~RenderableDroplet();
	
	OGLResult UpdateColor(float r, float g, float b, float a);
};

#endif